From 8463040ad1b1229916f6c41da3f5b219adaa769d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Fri, 1 Dec 2017 12:29:27 +0100 Subject: [PATCH] gl renderer: Fix debugging output --- gsk/gl/gskglrenderer.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 063dcbc429..290f130ab3 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -1498,7 +1498,7 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self, case OP_CHANGE_PROGRAM: program = op->program; glUseProgram (op->program->id); - OP_PRINT (" -> Program: %d(%s)", op->program->index, op->program->name); + OP_PRINT (" -> Program: %d", op->program->index); break; case OP_CHANGE_RENDER_TARGET: @@ -1596,12 +1596,14 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self, break; case OP_CHANGE_BLUR: + OP_PRINT (" -> Blur"); g_assert (program == &self->blur_program); glUniform1f (program->blur.blur_radius_location, op->blur.radius); glUniform2f (program->blur.blur_size_location, op->blur.size.width, op->blur.size.height); break; case OP_CHANGE_INSET_SHADOW: + OP_PRINT (" -> inset shadow"); g_assert (program == &self->inset_shadow_program); glUniform4fv (program->inset_shadow.color_location, 1, op->inset_shadow.color); glUniform2fv (program->inset_shadow.offset_location, 1, op->inset_shadow.offset); @@ -1612,6 +1614,7 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self, break; case OP_CHANGE_OUTSET_SHADOW: + OP_PRINT (" -> outset shadow"); g_assert (program == &self->outset_shadow_program); glUniform4fv (program->outset_shadow.color_location, 1, op->outset_shadow.color); glUniform2fv (program->outset_shadow.offset_location, 1, op->outset_shadow.offset); @@ -1622,13 +1625,14 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self, break; case OP_CHANGE_BORDER: + OP_PRINT (" -> Border"); g_assert (program == &self->border_program); glUniform4fv (program->border.widths_location, 1, op->border.widths); break; case OP_DRAW: - OP_PRINT (" -> draw %ld, size %ld and program %s\n", - op->draw.vao_offset, op->draw.vao_size, program->name); + OP_PRINT (" -> draw %ld, size %ld and program %d\n", + op->draw.vao_offset, op->draw.vao_size, program->index); glDrawArrays (GL_TRIANGLES, op->draw.vao_offset, op->draw.vao_size); break; -- 2.30.2